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AI Insights · Timothy · April 2024

Top 5 Boxing Games on Android in Lebanon for Q1 2024

In the first quarter of 2024, the top 5 boxing games on Android in Lebanon showed varied performance in terms of downloads, revenue, and active users, with some apps experiencing significant growth.

Top 5 Boxing Games on Android in Lebanon for Q1 2024

In the first quarter of 2024, the top 5 boxing games on Android in Lebanon exhibited diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look at the performance of these games.

MMA Manager 2: Ultimate Fight had an interesting quarter. Weekly revenue peaked at $7 in the week of January 8, but then dropped to $4 by January 22 and remained at zero for the rest of the quarter. Downloads fluctuated, starting at 42 in the first week and reaching a high of 53 in mid-March. Active users showed a similar trend, with a notable increase to 101 in the week of March 18 after fluctuating around the 80s.

Real Boxing 2 from Vivid Games S.A. saw modest weekly revenue, peaking at $2 in several weeks of January and February. Downloads steadily increased from 400 in the first week to 622 by the end of March. Active users also grew, starting at 1.6K in early January and reaching 2.3K by the last week of March.

Fight Master experienced a dramatic rise in weekly downloads, especially in March, peaking at 6K in the week of March 18 before settling at 1.5K by the end of the month. Revenue was modest, with a peak of $6 in mid-March. Active users saw a significant jump from 61 at the beginning of the quarter to 4.2K in mid-March, ending the quarter at 2K.

I, The One — Fun Fighting Game showed impressive growth in downloads, starting at 790 in the first week of January and reaching a high of 8.5K in early March. Revenue was minimal, peaking at $2 in the first week of March. Active users also surged, beginning at 1.9K and peaking at 13.6K in the first week of March, before declining to 7K by the end of the quarter.

WWE Mayhem maintained a steady performance. Downloads started at 391 in the first week of January, fluctuating slightly, and ended at 218. Revenue was almost negligible, peaking at just $1 in late January. Active users remained relatively stable, starting at 2.5K and ending the quarter at around the same number.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024